
Pick a target hole on your upright target frid to fire at and mark it with a white peg.Then, the computer signals “Whoop-whoop-whoop!” and says “Man your battle stations!” Now the game can begin! FIRING A MISSILE.Your opponent then presses the appropriate letter button, number button and the ENTER button as describe above. Task Force 2, enter letter, number.” Now your opponent secretly selects a location pattern and positions his or her ships as the pattern indicated. The computer will announce “Task Force 1 armed.
#Battle fleet 5 code
To program your Location Pattern code into the computer, press letter button C, followed by number button 2, and then press the ENTER button.

Then, enter the Location Pattern code number into the computer as described below. Place your ships on your ocean grid exactly as the pattern indicates. What you do: Secretly select a Location Pattern for your ships from the patterns. What you hear: “Task Force 1, enter letter, number.”.What you do: Press button 2 to select a 2-player game. What you do: Press button 1 to select Game 1 As the Tadk Force 1 player, do the following: You control the Task Force 1 side of the game your opponent controls the Task Force 2 side. You’ll discover all the exciting ways that Talking Battleship can be played!Įach fleet of 5 ships is called a Task Force. Just read the following 2 pages and you’ re ready for battle! The Voice of the Computer Commander will guide you every step of the way-so listen closely.Īfter playing, be sure to read the entire instruction booklet carefully. Here’s a quick-play guide for a 2-player game. BATTLESHIP QUICK-RULES 2-Player Game You vs. Use these buttons when entering ship locations or firing missiles. The first 4 buttons also represent North, South, East and West directions. These buttons share the letters A-J and the numbers 1-10. Separate pegs from runners and place them in the peg storage compartment. Each player takes two runners of white pegs (84 of them) and 1 runner of red pegs (42 of them).Each player’s fleet contains five different ships (shown at right).


If no buttons are pressed for 5 minutes, a short warning tune (“Taps”) will play. Caution: If you press this button accidentally during a game, the computer’s memory will be erased and you will have to start over. Press the green ON button whenever you want to start a new game. Remove batteries when game Is not In use for extended periods of time. Batteries could damage game unit and may leak if Improperly Installed. Game unit should play a short tune and then announce “Prepare for battle” and “Select Game.” Do not press any more buttons at this time.Ĭaution: If you do not hear the tune or voice, the batteries may be weak or improperly installed.
