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Arrow and quiver
Arrow and quiver












  1. #ARROW AND QUIVER HOW TO#
  2. #ARROW AND QUIVER SERIES#

While on the 'Scripts' tab of the bow item attributes pages of the Item Editor.

#ARROW AND QUIVER SERIES#

A series of default values are listed in the script comments for easy access. silver), the quiver item, and the item number of the bow itself. While still in the item editor, note the item numbers for the arrow type (e.g.Attach the script 'BowPickup' to the item's Pick-Up slot on the 'Scripts' tab.Go to the item editor, and select a bow, then open it in the editor.If desired, add a custom sound for this pick-up in Quest->Audio->SFX Data.If desired, create a string to display for this pick-up in Quest->Strings.Compile, and assign the item script BowPickup to an item script slot.Add the script to your ZC buffer, or use an import directive to add it.If you are not using any other scripts, uncomment the first line: ' import "std.zh" '. These silver arrows are cheaply set-up to use rupees in addition to arrows, just as a demonstration of using a negative value for arg D0 for quests with 'True Arrows' disabled. The longbow, in the example quest (on screen 01), is packaged with the silver arrows. Please see the example quest, and documentation in the package. The example quest demonstrates awarding a small quiver, and wooden arrows with the shortbow and on the next screen, awarding the longbow, with a medium quiver, and silver arrows. You may award a bow, and a quiver, but no arrow item, or if you gave the player a quiver in init data, you may award only the bow, and an arrow type, or any combination of the options above. The script uses intelligent boolean control, so that it only awards what you desire to award. if this value is lower than the present max arrows, the higher of the two values is always used. The script automatically increases the arrows MCounter (maximum) based on the value assigned as the 'increase Counter Max' entry in the item editor properties for the quiver you choose to give (if any). You may enable any, or all of these features at your discretion. The Hold-Up-Item animation to use (if any).The number of arrows to award (if any).The script will also play a sound, create a hold-up animation, and display a message.Īll of the following are configurable with arguments: Quiver(T,VC,s.*X_world,s.Attach this script to a bow, as its Pick-Up script, and when Link gains the bow, he also gains a specified quiver, specific arrows (by type), a number of arrows (or rupees, if not using the 'True Arrows' quest rule). % Compute the scale factor so that vectors are 10% of y-direction of plot window Using this knowledge, we modify the function to plot equal length vectors for this non-square axis as follows. This tells us that for this figure position the aspect ratio of the axis in pixels is 520.8 / 411.575. % Compute the scale factor so that vectors are 10% of plot window =meshgrid(linspace(xmin,xmax,10),linspace(ymin,ymax,10)) Solving the equation for s we get s = d/sqrt((x_world / x_span)^2 + (y_plot / y_span)^2) Where d is the desired length in plot coordinates and s is the scale factor we need to determine. Mathematically this can be described by the equation d = sqrt((s*x_world / x_span)^2 + (s*y_plot / y_span)^2)

arrow and quiver

Observe that we must apply the same scaling factor in x and y to retain the original direction. We would like to know what scaling factor to apply to x_world and y_world so that (x_plot, y_plot) is some fixed length.

arrow and quiver

Where x_span and y_span are the width and height of the plot in world coordinates (in your case 25 and 0.5 respectively). It's not difficult to see that for some vector defined in world coordinates (x_world, y_world) the following functions transform the world coordinate to plot coordinates.

#ARROW AND QUIVER HOW TO#

What you appear to be asking is how to scale each vector so that they are all some fixed length in plot coordinates. a horizontal vector with unit length in plot coordinates would exactly span the entire plot width, and similarly a vertical vector with unit length in plot coordinates would exactly span the entire plot height. Second, the plot coordinate system which we define such that one unit of distance is the width and height of the plot window. For example 1./L and S./L are world coordinate representations. First, the world coordinate system, which the data are in.














Arrow and quiver